![]() GrimGrimoire takes place in a whimsical, sweetly gothic world of magic and spells. They would have to make an entirely new type of RTS, one that could not be so easily compared to its keyboard-and-mouse cousins. Vanillaware united over their already established love of Starcraft to craft a short, stylish, and mechanically deep console RTS, a genre that has almost always made its home on PCs. GrimGrimoire was a commission from Nippon Ichi Software’s then president Sohei Shinkawa, who, being a fan of Princess Crown, essentially gave Kamitani complete creative control to produce whatever he wanted. Though Odin Sphere was their first project and the entire reason for Vanillaware’s inception, GrimGrimoire was their first actual release. After the trio’s frustrated experience working on Square Enix’s MMO Fantasy Earth: The Ring of Dominion, they corralled former Atlus employees to work on Odin Sphere, Kamitani’s white whale that was intended as a spiritual successor to Princess Crown, the game that nearly ruined his career. Kamitani previously had negative working relationships with both Sega and Enix (who were in the midst of their merger with Square), effectively blacklisting him and his future projects from being anything but self-produced. Formed in 2002 by George Kamitani, his Starcraft buddy Kentaro Ohnishi, and doujin developer Shigetake, the goal of Vanillaware was to make games on their own terms, freely experimenting and taking inspiration from RTSes, beat-em-ups, and the Atelier series. Vanillaware has always been a group of misfits.
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